Hello!Â We’ve got more great news since our last post.Â On Wednesday, April 10th, Color Sheep made it into the New York Times!
In addition to that amazingness, Orion’s Forge has been featured on the Google Play store since last Friday!Â Our little puzzle game has also been selected as a Staff Pick!
Thanks to everyone who has purchased and played either (or BOTH) of our games so far!Â Color Sheep is going to get a sweet update very soon that includes among other improvements, a new mode that will feature some cute critters to cheer our Knight of Light on as he battles in the fields beyond the forest.Â Here’s just a taste of the new environment when it was a work in progress:
…and… a CORGI!Â This pup gets his likeness from Chris Cobb’s amazing dog Cecil, who supports our fellow Chicago indie dev pals Ragtag Studio daily with his upbeat doggy ways.
Stay tuned for more on our wooly laser color game.
Hi folks! We’re still hard at work getting back up to speed after our awesome time at PAX East but we didn’t want to let the news slip by any further:
Since March 22nd, Color Sheep has been featured on Google Play!
We’re so proud of our little lamb Woolson as he makes his way in the world! Thanks to all of you who enjoy the game and keep sharing the love.Â Another update to Color Sheep is going to be developed in April and we hope it will bring you more laser firing excitement!
The magic items and their corresponding visual effects ended up taking about a week to bring from concept to implementation, and working on them was one of the more iterative, productive, and fun periods of Color Sheepâ€™s development cycle. Our primary goal was to introduce some forgiveness to the game — up until items were introduced, fumbling a color combo was pretty close to 100% fatal. This also presented us with an opportunity to add some visual flair to offset the fact that Woolson is immobile.
Sir Woolson has held the line against thousands of wolves since we launched Color Sheep last week, so I’d like to take a moment to highlight a bunch of our glowing reviews while Woolson takes a much-needed break!
New York Times “…play enough, and your once-fumbling fingertips will be flying across the spectrum. Youâ€™ll barely notice youâ€™ve learned something without having to crack open a single crusted-over container of paint.”
“What’s a color-changing lamb to do when it’s being attacked by multihued wolves? Incinerate them with lasers beams, obviously, in this whimsical shooting game.”
“TheÂ high level of polish really showsÂ in Color Sheep, elevating it above any other purely high score game Iâ€™ve played on Android. Whether youâ€™re going to talk smack about your high score with friends or not, this game isÂ definitely worth buying.”
“Color Sheep is a simple, cute and addicting mobile game thatâ€™s perfect for playing in short bursts. Thanks to its control scheme and hectic nature, youâ€™ll always find yourself on your toes but never held back by popular touchscreen nuisances.Â Color Sheep is not just another sheep in the herd, but an adorably addictive and noble first endeavor by Trinket Studios that should be given a chance by fans of color everywhere.”
Since the release of the game it’s been a real encouragement to hear people say they like the art of the game.Â This is Eric writing today, the artist on the team.Â I hope this entry will be enjoyable and maybe insightful!
If you haven’t seen it already, here’s the awesome launch trailer Eric made, showing some of the backstory of Sir Woolson and the Wolfcano:
Our goal with Color Sheep was to make a small, fun game with lot of character, a unique touch interface, and beautiful art. Sir Woolson stongly believes we succeeded, but that decision is really up to you! We’re so proud to bring him and all the vibrant insanity of Color Sheep to you! Thanks for all your support! <3
This SceneManifest package is a tool for organizing scenes into explicit groupings (e.g. world 3, level 2) that you can query at run time. It also retains information about scenes included in your build. This can be useful if you need to take action based on whether or not a level can be loaded. Included is an example scene and script to demonstrate various ways the SceneManifest can be used.
Howdy! This is TrinketTom reporting to give you a rundown of the add-ons and services that contribute to our daily workflow. The program we use the most is Unity, with ex2D and NGUI added on top. I’ll briefly review our experience with them and then discuss the web services we use for task tracking, version control, and analytics.
Out of the box, Unity provides minimal support for creating 2D games. Unity doesnâ€™t actively stop you, but thereâ€™s nothing to help manage depth, easily pack sprite animations, or assist with resolution-independence. After a bit of research, we chose ex2D to give us a boost in creating our first 2D game. With source access and the straightforward, Unity-style components, weâ€™ve been able to focus on making a 2D game instead of a foundation for one. Continue reading →