For those who are hoping to see us at PAX East again, we’ve got some sad news. We won’t be at PAX East this year.
The new plan is to show the first publicly playable version of Battle Chef Brigade at PAX Prime! We’re disappointed that we won’t be able to hang out with everyone at PAX East this year, but the extra time to polish the game will be well worth it!
It’s finally time to announce our next project and launch its website!
Battle Chef Brigade is a game about a cooking competition best summed up as âFantasy Iron Chefâ. Our goal is to create a game that affords the creativity displayed in cooking competitions (peanut butter fish!) while also introducing a humorous fantasy world with a cooking twist.
Begin each round in the âPantry Arenaâ, an enclosed menagerie of tasty but deadly creatures. Monsters must be slain for use in the Kitchen, but they arenât the only danger! In this competition, the opposing chef wonât sit idly by as you collect the best ingredients.
Next, bring your ingredients to the Kitchen and begin preparing your dishes. Supplement your pots, pans, and knives with magic while creating the perfect meal for the judges!
Weâre hoping to release Battle Chef Brigade on Steam and consoles in 2014.
As a big thank-you to all our fans, we decided to give Color Sheep another update! Here’s what we’ve added:
Junior, Normal, and Insane difficulty modes to accommodate players of all skill levels!
Junior mode is designed for younger players and features slower wolves, on-screen color-mixing reminders, and a gentler difficulty progression.
Insane mode, on the other hand, is only for the most skilled shepherds! Wolves are much faster, new colors are introduced more quickly and in greater numbers, and no tutorial signs appear as reminders.
However, with greater risk comes great reward! We’ve added a new background and a series of creature companions to cheer Woolson on as he progresses through rounds.
Improved UI presentation across the board.
Normal mode has a much-improved difficulty ramp, progressing more reasonably through the colors and not cutting off the player so suddenly in the higher rounds.
Made items persist between rounds! Shields are now like an extra life.
Leaderboards should load and submit faster than before. However, due to game balance changes, the existing high score table will be reset. Top scorers from the previous version will probably want to start with Insane difficulty!
Improve texture quality on effects and backgrounds, particularly for Retina devices.