A Big Wooly Update!



As a big thank-you to all our fans, we decided to give Color Sheep another update! Here’s what we’ve added:

  • Junior, Normal, and Insane difficulty modes to accommodate players of all skill levels!
  • Junior mode is designed for younger players and features slower wolves, on-screen color-mixing reminders, and a gentler difficulty progression.
  • Insane mode, on the other hand, is only for the most skilled shepherds! Wolves are much faster, new colors are introduced more quickly and in greater numbers, and no tutorial signs appear as reminders.
  • However, with greater risk comes great reward! We’ve added a new background and a series of creature companions to cheer Woolson on as he progresses through rounds.
  • Improved UI presentation across the board.
  • Normal mode has a much-improved difficulty ramp, progressing more reasonably through the colors and not cutting off the player so suddenly in the higher rounds.
  • Made items persist between rounds! Shields are now like an extra life.
  • Leaderboards should load and submit faster than before. However, due to game balance changes, the existing high score table will be reset. Top scorers from the previous version will probably want to start with Insane difficulty!
  • Improve texture quality on effects and backgrounds, particularly for Retina devices.
  • Game Center achievements!



Available_on_the_App_Store_Badge_US-UK_135x40_0824Get it on Google Play

Orion’s Forge Released for iOS and Android!

We’re super psyched to announce that our second game, Orion’s Forge, is now available for iOS and Android devices on the iOS App Store and Google Play for only $0.99!


Get it on Google Play

Here’s the tremendous hand-animated trailer Eric made to show off Orion!


Orion’s Forge is filled with funny aliens, great illustrations, and fun puzzles. Enjoy the alien fables!


We’ll be showing off Orion’s Forge in the PAX East Indie Showcase and in the Indie Megabooth next week, so come on by!

Color Sheep Reviews!

Sir Woolson has held the line against thousands of wolves since we launched Color Sheep last week, so I’d like to take a moment to highlight a bunch of our glowing reviews while Woolson takes a much-needed break!

woolsonEatingcolor_sheep_nyt_SMLNew York Times
“…play enough, and your once-fumbling fingertips will be flying across the spectrum. You’ll barely notice you’ve learned something without having to crack open a single crusted-over container of paint.”



EntertainmentWeeklyEntertainment Weekly

“What’s a color-changing lamb to do when it’s being attacked by multihued wolves? Incinerate them with lasers beams, obviously, in this whimsical shooting game.”





“I’ve not had this much fun mixing colors since — I’ve never had this much fun mixing colors.”

4/5 GameWoof

“The high level of polish really shows in Color Sheep, elevating it above any other purely high score game I’ve played on Android. Whether you’re going to talk smack about your high score with friends or not, this game is definitely worth buying.”

4/5 Geekenstein

“Color Sheep is a simple, cute and addicting mobile game that’s perfect for playing in short bursts. Thanks to its control scheme and hectic nature, you’ll always find yourself on your toes but never held back by popular touchscreen nuisances.  Color Sheep is not just another sheep in the herd, but an adorably addictive and noble first endeavor by Trinket Studios that should be given a chance by fans of color everywhere.”

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Workflow Basics

Howdy! This is TrinketTom reporting to give you a rundown of the add-ons and services that contribute to our daily workflow. The program we use the most is Unity, with ex2D and NGUI added on top. I’ll briefly review our experience with them and then discuss the web services we use for task tracking, version control, and analytics.



Out of the box, Unity provides minimal support for creating 2D games. Unity doesn’t actively stop you, but there’s nothing to help manage depth, easily pack sprite animations, or assist with resolution-independence. After a bit of research, we chose ex2D to give us a boost in creating our first 2D game. With source access and the straightforward, Unity-style components, we’ve been able to focus on making a 2D game instead of a foundation for one.
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