For those who are hoping to see us at PAX East again, we’ve got some sad news. We won’t be at PAX East this year.
The new plan is to show the first publicly playable version of Battle Chef Brigade at PAX Prime! We’re disappointed that we won’t be able to hang out with everyone at PAX East this year, but the extra time to polish the game will be well worth it!
It’s finally time to announce our next project and launch its website!
Battle Chef Brigade is a game about a cooking competition best summed up as “Fantasy Iron Chef”. Our goal is to create a game that affords the creativity displayed in cooking competitions (peanut butter fish!) while also introducing a humorous fantasy world with a cooking twist.
Begin each round in the ‘Pantry Arena’, an enclosed menagerie of tasty but deadly creatures. Monsters must be slain for use in the Kitchen, but they aren’t the only danger! In this competition, the opposing chef won’t sit idly by as you collect the best ingredients.
Next, bring your ingredients to the Kitchen and begin preparing your dishes. Supplement your pots, pans, and knives with magic while creating the perfect meal for the judges!
We’re hoping to release Battle Chef Brigade on Steam and consoles in 2014.
As a big thank-you to all our fans, we decided to give Color Sheep another update! Here’s what we’ve added:
Junior, Normal, and Insane difficulty modes to accommodate players of all skill levels!
Junior mode is designed for younger players and features slower wolves, on-screen color-mixing reminders, and a gentler difficulty progression.
Insane mode, on the other hand, is only for the most skilled shepherds! Wolves are much faster, new colors are introduced more quickly and in greater numbers, and no tutorial signs appear as reminders.
However, with greater risk comes great reward! We’ve added a new background and a series of creature companions to cheer Woolson on as he progresses through rounds.
Improved UI presentation across the board.
Normal mode has a much-improved difficulty ramp, progressing more reasonably through the colors and not cutting off the player so suddenly in the higher rounds.
Made items persist between rounds! Shields are now like an extra life.
Leaderboards should load and submit faster than before. However, due to game balance changes, the existing high score table will be reset. Top scorers from the previous version will probably want to start with Insane difficulty!
Improve texture quality on effects and backgrounds, particularly for Retina devices.
Sir Woolson has held the line against thousands of wolves since we launched Color Sheep last week, so I’d like to take a moment to highlight a bunch of our glowing reviews while Woolson takes a much-needed break!
New York Times “…play enough, and your once-fumbling fingertips will be flying across the spectrum. You’ll barely notice you’ve learned something without having to crack open a single crusted-over container of paint.”
“What’s a color-changing lamb to do when it’s being attacked by multihued wolves? Incinerate them with lasers beams, obviously, in this whimsical shooting game.”
“The high level of polish really shows in Color Sheep, elevating it above any other purely high score game I’ve played on Android. Whether you’re going to talk smack about your high score with friends or not, this game is definitely worth buying.”
“Color Sheep is a simple, cute and addicting mobile game that’s perfect for playing in short bursts. Thanks to its control scheme and hectic nature, you’ll always find yourself on your toes but never held back by popular touchscreen nuisances. Color Sheep is not just another sheep in the herd, but an adorably addictive and noble first endeavor by Trinket Studios that should be given a chance by fans of color everywhere.”
Howdy! This is TrinketTom reporting to give you a rundown of the add-ons and services that contribute to our daily workflow. The program we use the most is Unity, with ex2D and NGUI added on top. I’ll briefly review our experience with them and then discuss the web services we use for task tracking, version control, and analytics.
Out of the box, Unity provides minimal support for creating 2D games. Unity doesn’t actively stop you, but there’s nothing to help manage depth, easily pack sprite animations, or assist with resolution-independence. After a bit of research, we chose ex2D to give us a boost in creating our first 2D game. With source access and the straightforward, Unity-style components, we’ve been able to focus on making a 2D game instead of a foundation for one. Continue reading →